Watch this space!
Portfolio
Publications
Optimising Level Generators for General Video Game AI
- IEEE Conference on Games (CoG, formerly CIG) 2019
- Accepted with oral presentation
- Link to paper
Analysis of Statistical Forward Planning Methods in Pommerman
- AAAI Artificial Intelligence for Interactive Digital Entertainment (AIIDE) Conference 2019
- Code and data won award for "Best Artifact"
- Link to paper
Unity Games in the browser!
I picked up Unity and C# for fun, here are some results:
- A tiny space shooter demo: LAZOR 9000
- My first game, a breakout clone: Brick Smasher
- More to come!
NB: The latest version of Unity builds it's WebGL games in such a way that they can't be hosted by Microsoft Windows Servers, that github pages seem to be using nowadays. In adition to this, Unity projects can not be reverted to older project standards to be rebuild in that standard. This means I can not show you the latest version of my games for now. (So much for Unity and Microsoft's "Strategic Collaberation")
Semantic Technology
Algorithms and Datastructures
- Sorting algo implementations in Java
- To be continued...
Web Shenanigans
- Want to hear a joke?
- More to come!
If you have not already, check out my GitHub profile to see some of my work!